Dynamic fps mod totk reddit I used to play at 30 fps and i think that's Posted by u/mateomaui - 23 votes and 1 comment Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. You don’t need to uncap the frame rate for the 60fps and dynamic fps mods to run. Many people don't have the necessary hardware however. i have recently got ToTK working on yuzu and i want to install a 60 FPS mod for it since the game is choppy and for some reason the games fps is averaging 15-25 fps for some reason *Specs are intel(R) Core(TM) i5-10300H CPU @ 2. handheald, G-sync, V-sync, 1080p, 4k I even tried setting my FPS limiter to 60 FPS Lock (Dynamic FPS Mod) - For 30 FPS = Limit Yuzu Config speed to 50%, for 45FPS = 75% HDR for Windows 11 - Rename Yuzu. Very stable 🤩. TOTK - With Dynamic fps + dynamic 60 fps mods, the game still running at 20-30 fps in overworld if I set GPU to HIGH, if set at NORMAL the game run at 35 fps but slowmotion wtf? Thanks comments sorted by Best Top New Controversial Q&A Add a Comment As for the resolution thing, it's for stability, TotK is still being optimised for it seems as evidenced by the regular updates to mod tools like TotK Optimiser, with the higher internal res settings and shadow resolution the game can crash at Was solved by using the TotK dynamic FPS mod!. 2 issues: fps seem to be locked at 30, I get some dips but never go above getting black dots ToTK 60fps static mod question . DynamicFPS v1. exe to Cemu. Or check it out in the app stores TOTK - Dynamic FPS - Performance Poor - Incorrect Settings? Trying to get TOTK to run at a stable 50-60 fps on my pc but can barely get a stable 30. Reply reply Trying to get Totk 60 fps mods to work . I’m using Legion slim 5 with R7 7840H and RTX 4060. 0, dynamic FPS 1. 3 release (physics fixes) My Dynamic FPS Patches are straight up not working. The frame rate should be more stable after that. Reddit's home for all things related to the games "Star Wars Jedi", and its sequels by Respawn Entertainment. beta4: Took a bit but was finally able to get the togglable "optional extras" idea to work, dFPS now comes with extra mod folders which can be toggled from your emu mod-selection window, to enable certain extra features. "Use with DynamicFPS - v1. New comments cannot be posted and votes cannot be cast. Or check it out in the app stores Zelda totk 4k 60 fps. Thanks! Tengo un problema, al usar el mod DynamicFps++ en Zelda TOTK al perder tengo que reiniciar el emulador pq cuando le doy a continuar no pasa nada, se quede ahi nomas. New. ————— Totk optimizer? Man I’ve been away a while. 1 GitHub mod collection. A subreddit moderated by modders for the modding community. Hey all, quick question that some of you might have dealt with. Reply reply Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official TotK Dynamic FPS v1. Get the Reddit app Scan this QR code to download the app now. 5beta1. 0, yuzu 3803, and DFPS 1. It has support for 1. With dynamic, the game speed isn't tied to the framerate, so whether the game's running at 30 or at 60 your game still runs at full speed (you could even increase the "speed" in the emulator, which just ends up raising the framerate cap beyond since the dynamic FPS mod will ensure the game speed is consistent) Prioritizes static delta time over dynamic delta time when FPS target is reached. Nice to see he’s still at it with his guides. Allows for a custom FPS cap for Movies up to 120 FPS. I get like 30-40 fps using 60fps static/ Dynamic Fps/Cutscene Fix Reply reply Dynamic fps is a must but the most important thing is to change the yuzu settings. 2K subscribers in the totkmods community. Or check it out in the app stores   u/P5DEV commented and reminded me in this post that DFPS 1. Remove your current mods and try using TotK Optimizer. the 4k mods im using natively set the render resolution to 4k, which is more intensive than post process upscaling the 720p output to 4k. The game is an action roguelike game that is well worth the small $4. 2 TotK Low Framerate with DynamicFPS Mod . 0 Thread), this time bringing a new resolution Upscaling that works with all versions of TOTK, this uses a solution proposed by PixelKiri, a new version of DFPS, called Max DFPS++ updated by me and more!Hotfix 1. playing totk have a 60fps mod works fine but when i die and the continue screen pops up Is there any knowledge of someone working on either a transmog mod or a dynamic fps mod for totk yet or do mod creators have to wait for the game to launch before they can go ham? Share Sort by: Best. Either settle on that or give up Just quick question since I cant find the answer anywhere. 5beta1 (custom internal resolutions, allows setting res above 1080p) TOTK Mods Collection v2. Or check it out in the app stores I'm playing totk, and I have a 60fps mod, but I guess it isn't working. r/totkmods • (beta4) TotK Dynamic FPS v1. It seems to happen every 30 seconds where the FPS drops and the frametime spikes up. 3 still worked if you used it along with the 60/30 Static FPS mod. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 0 Dyn60FPS mods slow the game under from 31 to 59 fps. Im looking into making other FPS caps work as well but Im unsure how to rn. I've got DFPS 1-0 1. Fixes multiple physics and FPS issues. 2. Right now these extra mods are just used to let you select your desired framerate cap for the game (20/30/45/60FPS selections are available). 100% speed limit just means the games is running at the intended speed, which with a 60fps mod should be 60fps. I have question about fps mods for totk, I played with 60fps mod and sometimes when I drops bellow 50 the game slowed down now I tried 30fps with 200 limit speed % at it runs at 60fps no speed up no slow mo so I’m confused I haven’t seen anyone to talk about it ive tried 60 to 30 and 20 fps static mods, but im getting around 45-51 in the first base, and i dont like how it just changes every time i look Compatible with all game versions, to set it up just extract DynamicFPSv1. x works wonders and fixes physics and cutscene issues automatically It's about the internal resolution, TotK renders at 900p in docked mode, a 2x scale will raise this to 1800p but the 1080p mod will get you true 2160p and it doesn't break AO, this only happens with Yuzu. 1, better than FPS++, with RTSS locked at 45 FPS. 1 & 2 were videos linking to the same repo. jump to content. 1, New Resolution Upscaling, FULL 1. Could it be a issue with conflicting mods? Mod Details: -Yuzu 3630 EA -DynamicFPSv1. Can’t remember if it’s posted in this sub or the more “nautical” themed one. Please cap FPS to your FPS target. Scales the game to run at the correct speed no matter your framerate. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Suyu, Yuzu, and modified official hardware. Note that not all mods have been ported. PC The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Like 15 fps in the field near hyrule castle. edit: I am able to reach 56-60 fps in certain areas that seem to be less demanding Mod 1080 deactivated running this at x3-4 at 30 FPS. 3. 3" in the Add-Ons section and both are enabled, using Vulkan, GPU is set to High, Vsync is disabled, and Use Fast GPU Time is disabled, yet my game is reporting a locked 30 FPS and unlocking the Speed Percent causes 60 fps and 2x speed. We're back with a new version of TOTK Optimizer (Version 1. (WINDOWS 11 ONLY) Totk mod collection by hoverbike1 is A-1. 5 beta 2) with procedural generation of the ini file to customize any FPS, Shadow Resolution, Game resolution, and use the increase camera quality mod Small mod that increases the max file size game uses for camera photos, from 65536 bytes (64KiB) to 1048576 (~1MiB). Looking if i can find the old static 45 FPS mod so i can reverse engineer it. RTX 3090 / AMD 5600X here. I was running pretty smooth with Dynamic FPS 1. 0? Share Sort by: New. (docked also looks Hello, i tried for 2 days to make yuzu run totk at 60fps but it just don't work I have Dynamic FPS (main) and dynamic FPS (60fps) activated, speed limit is unlimited ( Ctrl + U) and i even tried to make my game run at 200% but it don't work, max 35fps Announcements. However, even after setting various performance mods + settings recommended by that ToTK Mod Collection github, I still get really low frames. Ive resetted configuration files and reinstalled yuzu (deleted appdata) but it seems that no mods will work. Try dropping in this mod into your totk mod folder and turn on alternate memory layout in the ryujinx settings. I had made a guide that had helped people a few months in on r/yuzupiracy on my old account. Fixes Menu and Map speeds. TotK v1. 0. To me the only other mod worth using is DualSense v10. 50 GHz. 4 - Chucks Changed Everything! [TOTK] NoLootBoxes mod on Gamebanana now updated to work with 1. Dynamic FPS cap. Just ran both and not much difference both work well Reply reply HEY, NEW USERS! Remember to read The Wiki for the basics! Check the FAQ for basic questions! Threads created for basic questions will be removed, so ask them in that thread. I’ve tried the various different FPS mods (dynamic fps, static 60fps+, combinations of those and others, etc), with stationary vs portable modes, but all seem to lock at 40fps regardless. I think you're using the emulator's fsr upscaling, instead of running native 4k. 0 version ported mods are up. It was long af because I had to break down the exact mods and mod types and compatibility, how to So finally after some testing TOTK 1. 3 for example or olders versions of DFPS (Yes, there are some users who have quite old versions of DFPS). To set it up just extract DynamicFPSv1. FPS up to (120/480) Ladder Climbing (no problems on botw weird) Connected a Custom Controller (For the future) Averages Delta-FPS based on 6 delta times. Currently set to 30 by Get the Reddit app Scan this QR code to download the app now. I did a bottleneck test and my system is very balanced with a 1% bottleneck. It happens even if I reload the same section. The 60 fps mod doesnt seem to work for me on Ryujinx with the dynamic 1. (This smoothens out stuff) Lots more things and things to come lol (These mods take a long time) The issue was being caused by the newest version of the 60 fps patch, which is labeled "60fps_totk" in my mods folder. Do not mix with Dynamic FPS; DynamicFPSv1. I think this bypasses these mods. Acts as a Static FPS mod when set a certain FPS cap. 4 not sure what Im doing wrong with it. 41) I have stable 30 FPS most of the time. Warns the user and sets required settings to work with DFPS! Various UI mods and First Person camera Mods Various optimization Mods. For me, those 2 mods crash the game pretty quickly, I use the DynamicFPS++ thing with blackscreen fix and yuzufix, still crashes, but waaay less. S. 50-60 FPS no stutter. 5 (required) DFPS 2-3 60fps (Optional) and DFP 3-2 3840x2160 (optional) v1. Get the Reddit app Scan this QR code to download the app now You have to unlock the FPS and use dynamic FPS mod or something like that. I forgot to mention. There is a mod called FPS++ dynamic resolution 30fps. 1 dynamic and 60fps static from somerandompeople or just fps++ by itself. The max size is used by game to decide what JPEG quality to save it as, normally quality ends up at 50% or lower, resulting in a ton of compression artefacts. 5 I've got the Dualsense mod working, so i know they should work, but nothing. I've been told that it's a yuzu issue and that there isn't much I can do, but I figured it wouldn't hurt to ask, in case there are people out there with similar setups who can give some Mod manager will now make a prompt to update when first ran if there's a new update available. Dynamic FPS 60fps+ dynamic fps 1. If it don't help, try the Dynamic FPS - 60FPS with the Dynamic FPS (main) mods instead. AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and Get the Reddit app Scan this QR code to download the app now. 5 mod. I see both "60fps_totk" and "DynamicFPSv1. my subreddits. Or check it out in the app stores   UltraCam is the most complex TOTK mod, Full Memory TOTK Console (EARLY ACCESS)! BOTW UltraCam 1. Allows for up to 480 FPS dynamically adjusted for menus AND the main game. Uncapping it the max is 165hz, as needed, but everything is sped People need to stop complaining and actually play the game. TotK Dynamic FPS v1. Like the others said, add the blackscreen fix mod. r/yuzu. Or check it out in the app stores there's a staticFPS mod that increases FPS to 60 and compensates for physics and game timers. 0 leak. 5, UI black screen fix mods, taken from 2. zip" and extract all mods into there. 2 release (stutter improvements, animation jitter & camera sensitivity fixes) This updates dFPS to add hitch detection code similar to FPS++, along with some game DynamicFPSv1. - Added chuck's latest dynamic fps mod beta (1. Search “dynamic fps mod” and you should be able to find it. 0 game update, optional FPS toggles) Been playing totk on my computer for a while now and the game's running quite well with a couple of mods, I have a fairly low end cpu so I have to play on a capped 30fps otherwise the frame rate and frame pacing is all over place. But the FPS++ mod is just for CEMU, not Yuzu, so it won’t get an update to support a diff game and emulator. 1: Chuck's Dynamic FPS mod. Clear shader cache. It can sometimes reach higher, but most of the time in open area, the fps is just under 60fps. 4beta4 Reaching stable 60FPS requires a Zen 4 (Ryzen 7XXX) or Intel 13th Gen chip. Also get the island fix as well. 4. With Chucks fixes, 30 FPS mod and Dynamic FPS mod (v1. Game Version 1. TOTK - Game runs at 200% speed when uncapped. I tried yuzu early access builds as well as mainline. Did you try Static FPS when using Dynamic FPS? It makes sense as you tried Dynamic FPS when Static FPS. Hey there, ive been trying all different kind of combinations with mods, settings, I cant get over the 30 fps cap no matter what i try. 50GHz 2. TOTK 1. 2 pack from Maxlastbreath and updated the mods that were there (except romfs). Why you so mean 🤨 Totk version 1. Such as: Allows for a custom FPS cap for Menus up to 120 FPS. Doesn’t matter if I run the game with maxed out textures, shadows, 2160p resolution—or if I run everything at low 480p—the game will still run at Edit - ohhhh totk optimizer IS maxlastbreath. I will give this a test and give an update. . I can't run 60 fps mod well so I downgraded to the 30fps mod and even that is bad. 1. Maybe before the day one patch, but it's a pretty solid 30 locked outside of a few stress points, and ultrahand mode. 99 price tag. No matter what settings I change dock. Automatically drops to 30fps even with a 60 fps + dynamic fps mod FPS Lock (Dynamic FPS Mod) - For 30 FPS = Limit Yuzu Config speed to 50%, for 45FPS = 75%; HDR for Windows 11 - Rename Yuzu. Or check it out in the app stores I literally looked up "totk 1. 5. 0 EARLY ACCESS IS ON: Kofi and Patreon. Ensures compatibility with mods, It will disable UI mods created from the mod manager if they are switch automatically. If unistall reshade then the game have dynamic fps So, as title, I would only 1 reshade effect installed: AdaptiveTint. com/u/3DSbhLXf. I’m using Custom mode with everything set to max. I am trying to run TOTK at 2K 165hz, and I am using dynamic FPS with it custom set to 165hz in the . Disabling the new one and using the old one, fixed this issue that was causing the game to significantly speed up along with your frame rate. Best. 2beta7 / rc2: Almost had things ready for a new full release, but of course I had to tinker with it some more. Make sure to enable extended/alternate memory layout in your emu settings for the resolution mod to work, otherwise dFPS now also comes with extra mod folders which can be toggled from your emu mod-selection window, to enable certain extra features. 2 visual patches / ChuckPatch - FSR Disable + Quality Reduce Fix + Shadows1024 + 1008p I'm asking because 60 FPS mod (from another thread) wasn't working until I restored the older pchtxt files into the folder. Welcome to the reddit community for Vampire Survivors. Setup: CPU: 9700k GPU: 3080ti Ram: 16gb Mods: 60fps_stable_static_totk Anisotropic Fix ChuckPatch_1080p+FSRDisable+QualityReduceFix+Shadow1024 DynamicFPSv1. Does the 60 fps mod in TotK breaks physics? In BotW going beyond 30 fps was fine for 90% of time, but there was the odd shrine with physics puzzles that was either extremely difficult due to the high framerate or impossible to complete altogether (I Compatible with all game versions, to set it up just extract DynamicFPSv1. Open comment sort options We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by View community ranking In the Top 5% of largest communities on Reddit. 0 and all firmware seems to be correct. TOTK - With Reshade 5. 1 support and more. 1 ? Hi! Running TOTK 1. Right now these include the camera quality improvement fix, along with separate 20/30/45/60FPS framerate limiters (will also set correct vsync intervals for like I said, if the game is stuck at 30 with Vsync and framerate limit enabled, then the mod isn't working. And update your mods if they are not the latest version Get the Reddit app Scan this QR code to download the app now. Or check it out in the app stores Can someone give me the links for both the dynamic fps mod and 30 fps mod that are compatible with Totk 1. This adds a fix for the increased sensitivity when conversing with people, previously playing at higher FPS would increase the sensitivity a lot during conversations, but now it should remain the same speed as 30FPS across framerates (it's a minor thing, but it bugged me a lot 😸) Get the Reddit app Scan this QR code to download the app now. The big hitches/stutters are almost completely gone in this beta, they seem to happen between longer periods of time and frametimes are stable above a minimum of 43 fps persistently during gameplay, usually averaging 50+fps. This simple trick gets you 30 fps in TOTK on UM690. 2 release (stutter improvements, animation jitter & camera sensitivity fixes) Then for fps im using the static 60 fps mod along with this Dynamic FPS mor ( works for me much better than that FPS++ mod). Compatible with all game versions. Reply reply 60fps and dynamic fps, even if you don't run 60fps solid then you can set the runspeed to like 75% and still enjoy a locked 45fps. Open comment sort options. Members Online. Top. Business, Economics, and Finance. (if using with Yuzu, recommend keeping the Sync to framerate of video playback advanced graphics option disabled if you intend to use 60FPS cutscene The 60 fps mod doesnt seem to work for me on Ryujinx with the dynamic 1. All you have to do is: Download the mod. I don't think Is there a way that the dynamic fps mod can cap the fps at whatever the mod your pairing it with is? Sometimes in smaller shrines, especially the ones where its just a chest and the orb, the fps will rocket up to the high 90s and link in turn will glitch out and get launched into the stratosphere. Crypto That wouldn't be dynamic. 8. I guarantee there's another post somewhere that somebody's included a link with the mods Dynamic fps, Blackui fix, 1008p fxaa on or off (your choice), Shadows 512 There’s already a dynamic FPS mod made by Chuck that is out. you can jump at a very unstable 23-30 FPS with better mods and shaders but it still is very unstable. I have Yuzu installed in my ROG Ally via EmuDeck. I get about 45-ish FPS but the framerate gets slower: from 30+ to 18-22. When I apply the dynamic fps and the fixed mod at 60 fps, it works fine but when I get killed and I want to continue the game it freezes on the end of game screen Was solved by using the TotK dynamic FPS mod!. TOTK Optimizer (Mod Manager) Release 1. I couldn't figure this out myself, used dynamic fps and everything. VRAM still fills your GPU on 3090 and 4090 cards but it doesn't seem to crash or freeze anymore since the new update 1437. Made compatible with Ryujinx Fixed a bug causing 1x scaling 1. This allows using it alongside the 30FPS mod Added 288FPS max-framerate-cap to game, should prevent game from needing to deal with extremely fast deltatimes, helping improve stability when running with Yuzu limiter disabled. If you are having a problem with running games then make sure you have up-to-date sigpatches. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. 2 Performance. Specs: Laptop with i9-12900h, 3080TI Mobile 16GB, 32GB RAM View community ranking In the Top 5% of largest communities on Reddit. (WINDOWS 11 ONLY) Why do you have both 30 and 60fps mods at the same time? It may introduce some problems. zip download: https://pixeldrain. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and Get the Reddit app Scan this QR code to download the app now. i get solid 30 most of the time in the openworld minus the towns, despite this I still get stuttering sometimes and I would like to reduce that as much as Right now the only two mods you need for dynamic are chucks 1. Allows for up to 480 FPS dynamically adjusted for menus AND the main Ryujinx is updated to latest version/firmware and also totk has mods for dynamics fps, 60fps and whatnot. Or check it out in the app stores   The bottom five "VisualFixes_" mods TOTK_30fps V4 turned off, but I don't think this makes a difference unless you got for a dynamic FPS mod Use Vulkan pipeline cache - turned on Anisotropic filtering - 16x View community ranking In the Top 5% of largest communities on Reddit. Try the new dynamic fps mod ultracam with the totk optimizer https: (WARNING) THE ONLY OFFICIAL WAY TO GET ULTRACAM 3. So do FPS Reducer and Dynamic FPS mods do the same thing? And should I have both of them installed or either one only? Im using Fabric on 1. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. Or check it out in the app stores   an asus laptop i5 9th gen and a gtx 1650 and 22 gb of ram and the game still runs like ass even after using the fps++ mod and the totk fix dynamic fps mod is meant to help, im getting it now will report back Simply changing the number between 20, 30 and 60 will give you, your desired FPS cap. UltraCam 3. I had an older version from a few days ago called "60fps". I be playing at a pretty solid 60 fps. Get them on TOTK-Mods-collection (check for updates on the main page, not in releases). View community ranking In the Top 5% of largest communities on Reddit. 0 (Dynamic FPS!) (EARLY ACCESS) (SWITCH) u/Maxlastbreath. 0 is heavily in development right now, things are bound to break, theres over 7000 lines of code changed over UC 2. exe to benefit from your HDR TV/Monitor, works very well. 4 release (support for v1. 2 on latest EA Yuzu on ROG Ally. if View community ranking In the Top 5% of largest communities on Reddit. Acts as a Static FPS mod when Dynamic FPS cap. 2 -AAR MOD (32:9) centered gui / switch pro controller -60fps_stable_static_totk -Fov_Mod_Far_OTSBow_v07 TOTK runs a stable 60fps in all menus while using the dynamic fps mod and 60fps mod, however in actual gameplay, the speed of the game seems to have been cut in half, and it runs around 40-45fps. si me pueden ayudar se los agradeceria bastante, ya que no quiero hacer todo no hit y no me gustan los 30 fps xd. And 8 RAM and NVIDIA GeForce 1650, im using a gaming laptop* anyway back to what i was saying. Now Launch Yuzu. Do not mix with Cutscene Fix; Do not mix with DynamicFPS++; Do not mix with DynamicFPS++30; Make sure to reenable the relevant lines in the 60 fps pchtxt file if you are using this with static 60 fps Posted by u/ChucksFeedAndSeed - 116 votes and 61 comments i tried installing the dynamic fps mods manually or with lazy loaders, but still i am capped at 30fps. Reply reply More replies More replies Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Suyu, Yuzu, and modified official hardware. Dynamic FPS not working on TotK version 1. Technically yes it should perform 60 fps stable if your hardware is capable of handling 60 fps stable. So I was curious about this. Menu FPS cap Menu Animation speeds. Triple i have recently got ToTK working on yuzu and i want to install a 60 FPS mod for it since the game is choppy and for some reason the games fps is averaging 15-25 fps for some reason *Specs are intel(R) Core(TM) i5-10300H CPU @ 2. In dynamic fps 60fps mod, I View community ranking In the Top 5% of largest communities on Reddit. ini, but when launching, Yuzu locks it at 30fps. 4 works. 0 game update, optional FPS toggles) the picture all the time, even asynchronous shader building is already disabled, storage cache is cleared and no other mods applied. Allows the game to cap FPS depending on different circumstances. 20. edit subscriptions i have recently got ToTK working on yuzu and i want to install a 60 FPS mod for it since the game is choppy and for some reason the games fps is Dynamic FPS: Matches the game clock to your framerate and fixes slow motion when under the framerate lock, works well when coupled with any of the FPS mods above. Try the new Main Build 1437 with Vulkan with these mods. The only thing that . The release pack is not done yet. Your CPU may hit 60FPS at times, but doesn’t have the IPC or cache for a smooth 60 in this game For people using rivatuner with afterburner to set a framecap it actually adds more stuttering so you should actually prefer to set the fps through the clock speed in general configuration in yuzu along with grabbing the dynamic fps mod. none of these work Reply reply SuperMario22922 • Use the latest dynamic fps. Heres my mod folder and settings. TotK DynamicFPS v1. Recently also when booting im stuck at 20 fps for a while then it goes up to 30. I have taken the 4. 4 (Main)": This is only an instruction on which mod it should be used with so people don't get confused and use the new FPS mods (Non-FPS Static version) by Chuck with DFPS 1. Note: or right click the game from yuzu game list, choose "Open Mod Data Location", then make sure you unzip "ToTK Mods List 1. 2 fps mod" and the GitHub link was the third one down. Right now these extra mods are just used to let you select your desired framerate cap for the Installing Zelda Tears of the Kingdom (TotK) Dynamic FPS Mod on your Steam Deck or PC running Ryujinx & Yuzu is effortless. In light of recent events, someone has been trying to leak and spread malware on all the Switch based subreddits using UltraCam 3. Game version is 1. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. Reply reply Arkhaloid Yes depending on what update of TOTK you have use chucks dynamic fps 1. 3 folder into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location), make sure to disable any older dynamic FPS mods. If you cannot launch tinfoil then make sure you followed the Rentry guide to set up cfw. 0 and its P. In fact, you should not uncap the frame rate. Upgraded my system and Totk went from 50fps to 90fps lol but you need dynamic fps mod to lock fps to 60, becouse it's smooth and has less physics glitches than above 60. 0 - DFPS++ for 1. Is this a known issue? 🚨 This subreddit is marked as NSFW to stop ad revenue in protest of Reddit killing third It absolutely isn't 25fps in combat on switch. I’m at 75% for 45 fps with 3x handheld mode on a 4080 and a 5800x3d its super clean. The game only goes to 60 fps when the speed is doubled when i press cntrl+u. 2 Visual Mods (find them I won't link them but you can do it, I believe in you) disable lod quality reduction chucks latest dynamic fps and 60fps (it's a packaged together mod, yes you need both) lod improvement serfrosts interior defogger (this is another aesthetic preference and optional but try it) shadows 512x performance boost How install those mods? I have 20 FPS in totk on my steam deck I found a collections mod folder somewhere on reddit but I nintendo shut down the yuzu with all the information. However this is switch emulation that we are talking about, even on switch the game is not able to maintain 30 fps stable so I think it will be a while until it can reach the optimal state like cemu did However, even with the TOTKYuzuFix mod and the 60FPS dynamic fps mods My performance is quite poor, I get a solid 60 in some areas and drops to 30-high 20's. Just disable ASTC hack in advanced graphics. Run like a charm. I had 4k internal rendering before but this new dynamic FPS feels mountains better. the "framerate limiter" is actually an emulation speed limiter. handheald, G-sync, V-sync, 1080p, 4k I even tried setting my FPS limiter to 60 on the N-control panel, any View community ranking In the Top 5% of largest communities on Reddit. Also take it off an SD card as well. Game Image/Video Archived post. Checkout /r/botwmods for Breath of the Wild. Once you play at 30 fps for one or two hours you get used to it and dont even notice. lqahja ktj dggv ola mwjym ufpe zltmv bwnolht kjad vcsw shjde dolce qvl vhpqxc mlf